Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.
Otherwise simply advance the cursor:
。业内人士推荐同城约会作为进阶阅读
MCO (Multi-CLI Orchestrator) 是一个专注于 Agent 编排的开源工具。它与目前市面上所有"给用户用"的 AI 工具都有本质区别:MCO 是专门给 Agent 用的工具。
圖像來源,BBC CHINESE/ TING CHIANG